Origins, Relationships, and Future of the Metaverse, Web 3.0, and Virtual Currency

The Metaverse, or Metaverse in English, was inspired by American author Neal Stephenson's 1992 fantasy novel The SnowCrash, in which future humans were programmed to create a three-dimensional virtual world, the Metaverse, into which people in the real world could be projected using wearable devices. People in the real world bitcoin mining appcan use wearable devices to project into the virtual 3D world metaverse and participate in various activities in the metaverse with the virtual avatar image generated by the programming software, as well as interact with other users (avatars) in the metaverse.

The wearable devices, projected images, and metaverse mentioned in this novel were later expanded upon in the American films "The ThirteenthFloor," "The Matrix," "Top Player" (ReadyPlayerOne), "Runaway Player" (FreeGuy, translated in Hong Kong as "Free Jen the Exploding Machine"), and others.

In real life, with the advancement of network and technology, particularly the advancement of various chip technology, a variety of VR (VirtualReality, Virtual Reality), AR (AugmentedReality to improve reality), SR (SubstitutionalReality to replace the real world), and MR (MixedReality) have emerged. With the emergence of Mixed Reality technologies and devices, the associated fields related to the metaverse are gaining more and more attention, while the application and development of virtual reality in several industries is being promoted.

Tencent's Ma Huateng mentioned in his annual special issue "Three Views" in 2020 that the mobile Internet has been developing for ten years and is about to enter the next wave of upgrading, i.e. the "full-reality Internet".antminer a10pro Tencent participated in the Series G financing of Roblox, the "first share of the metaverse" and a sandbox game platform, in February 2020, and solely operated Roblox China's product sales.

On the day Roblox went public in March 2021, its stock price rose 54.4%, and its market value surpassed $40 billion in one fell swoop; the "metaverse" economy gradually drew investors' attention. Two months later, Google's I/O conference introduces Starline, a 3D video calling technology.

Mark Zuckerberg, CEO of Facebook, the largest interactive communications network in the United States, announced on October 28, 2021, that Facebook's parent company would be renamed "Meta," or the metaverse. He stated that the company's primary focus will be on providing a virtual reality social space known as Metaverse, which will be navigated using multi-purpose virtual reality goggles. Further global exploration of the metaverse theory has resulted from the transformation of this world-renowned social network.

MeshforTeams, a solution for virtual reality work environments that incorporates the mixed reality role of MicrosoftMesh and allows people in different locations to add collaboration through the productivity tool Teams, such as thebitcoin earn ability to hold meetings, send messages, work on documents, and share holographic sensations, was unveiled at Ignite in November 2021.

Then, at CES in early 2022, Microsoft and Qualcomm announced a collaboration to create a new, made-to-order Snapdragon AR chip that will power future AR glasses in Microsoft's ecosystem.

As you can see, the metaverse and its associated industries are relying on this term to advance at an unprecedented rate.